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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 10:42:00 -
[1]
Edited by: Morris Falter on 28/06/2007 10:53:42 Edited by: Morris Falter on 28/06/2007 10:51:05 Copied from my post in one of the lag threads atm, just to avoid it getting lost in the noise.
This is as much as I know about reducing client-side lag (graphical):
1. Reduce Colour depth to as low as it can get.
2. Turn off dithering
3. Turn off depth buffer
4. Turn off sounds
5. Turn off effects (ctrl+alt+shift+e)
6. Turn off turret effects (ctrl+alt+shift+t)
7. Minimize or close any irrelevant chat windows (preferably close)
8. Make any remaining windows transparent (the little circle on the top right)
9. If you are jumping into a system, minimize overview until you have loaded (hopefully will take less than 30s... ^^) and ZOOM OUT :D
10. Reduce resolution to the minimum you're comfortable with and run fullscreen. (I generally just leave it at 1280x1024, with these other things it seems to be ok..)
11. Optimise overview settings - there's a whole book you could write about this, but basic settings should be only have stuff you actually want to shoot on it. Rest is noise + lag inducing. Also remove columns that you dont need (ty Aleatory).
Apart from this, not sure what else can be done - I'm assuming you're all not running stuff like MSN in the background - thats for afterwards shurely (hoho) - or leaving like.. .net or photoshop open, or whatever.
And for the record - the really bad lag seems to be when caps are involved, so something is definitely up there.
If you want to see your FPS its ctrl+f - but watch out, as the monitor has a FPS hit itself, so don't leave it running..
If I've missed anything, please add it below, and I'll update this list with good suggestions.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:17:00 -
[2]
Sad but true - being in a gang or (god help you) a fleet and jumping in will indeed lag you more than otherwise.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 11:37:00 -
[3]
Originally by: Kagura Nikon Turnign off depth buffer is nonsense. Its a IN HARDWARE feature. That adds zero cost to the rendering proccesson modern cards. In fact reduces the cost sicne modern cards can discard the pixel form the pipeloine if they fail the deept test soon enough.
Regardless, the FPS meter tells me otherwise, so I'm leaving it in. No doubt for some people it doesnt make a difference, but its a good general tip, I think.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 12:00:00 -
[4]
Originally by: Le Skunk
What a great game we have. In this era of supercomputers and games pushing new limits - we turn everything off and minimise the windows and stare at our desktop.
This is just for very specific situations - so normally everything is hunky dory, and you can leave all the flashy stuff on. normally.. ;)
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 13:58:00 -
[5]
Originally by: @Winterblink I've heard suggestions that turning off damage logging entirely can help a bit. Personally I haven't noticed, but it might be notable nontheless.
That's assuming you get to the cosy situation where you actually are shooting someone.. or the less cosy one where someone is shooting you and its visible..
About the coloured boxes based on standings - that's right - the overview will still filter based on state, but it won't draw the little red negative either on the stuff in space or in your overview. I don't like it, purely because it didnt seem to help me that much when I tried, and you really have to trust 100% that your standings are setup correctly....
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 14:00:00 -
[6]
Originally by: Kagura Nikon Also now i noticed your first tip. That is wrong. Modern hardware is optimized for 24 bit color with 8 bit alpha. 16 bit color runs usually slower than on the native mode, unless you are in a very very high resolution wehere fill rate is the bottleneck.
You may well be right here - but the whole colour depth / dithering thing seemed to be the issue, I'll check it out a bit, but leave it in for now, as it does seem to help.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.28 18:49:00 -
[7]
Originally by: Kagura Nikon well here deactivating deep buffer reduces FPS by 40%
Thats.... quite incredible. There is nothing like that effect (in either direction) when disabled here, or clearly wouldn't have recommended it.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 10:37:00 -
[8]
Originally by: Roger Arko
Originally by: Tahmee Bhakeur So when does CCP release the Text only version of EVE for Fleet Combat?
Almost seems like we should only have 256-colors, 100 polygon maximum per model, and no skins. Basically make EVE look like MechWarrior by Activision.
How about just adapting "MegaMek" to play out large-scale fleet combat?
Is it sarcasm? The lag during big fleet engagements is for 99% on server side and have nothing to do with your client render engine.
Untrue. When your FPS drops below 1-2 frames, even if the server is giving you data at a decent rate, the game will still be unplayable.
However, the wider point is - its a combination of both things (duh). If you can sort out your client issues, then any server-lag is obvious.. thats what this guide is trying to get at. If you have no activation on modules, no loading, but fps is ok, then clearly the problem is server end.
If the grid is loaded and the business is all going off (so to speak) but you have crap fps, then the guide is for you.
Will read the other suggestions that people have posted when finished at work. If its helped some people already, then I'm satisfied - hope the (good-quality) information keeps coming.
I did make a forum-petition a while ago asking for a reduced graphical complexity (low-graphics) mode for large battles, but never had a ccp response, despite a lot of positive responses.. understandable I guess - but it is something that comes up time and time again..
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 12:02:00 -
[9]
Originally by: CyberGh0st Edited by: CyberGh0st on 29/06/2007 11:51:05 Edited by: CyberGh0st on 29/06/2007 11:39:15 I am sure there are some things that should be turned off since the gain is not enough to warrent the lag it causes.
But overall, I think buying better client hardware is the best solution :p
I have no client lag, and try to put everything to max, but I must confess that I havent been in large scale fleet warfare yet.
Still, it is a fact that better client hardware will solve most of these issues. It has been like that in WoW, SWG, DAoC and any other game I played to date.
To give an example, in DAoC we had fights of 150 vs 150 vs 150. Now with the 1st computer I had played DAoC with, I had alot of lag in such fights. But once I bought my new computer with alot better GFX card and more RAM, I could run on medium high settings, enjoy the grafics while fighting with and against hundreds of people and I had hardly any client lag.
Just to say, the computers are alot more powerfull now then when EvE came out. Take a Dual Core CPU, 4GB RAM ( vista required ), raptor HD, Geforce 8800GTS 320MB and see the difference with your single core, 1GB RAM, IDE HD, geforece 6600GT 128MB.
Also, if the more advanced features of GPU's arent supported by EvE, then just go brute force and go for higher clock speeds as much as possible, this would include Overclocking :p I guess that is one of the reasons why my PC runs so well on EvE, cause it is highly overclocked and thus gives raw power.
But yah I guess the presented options are good for low budget.
Also maintaining your computer is important, do not let loads of programs run at startup, defrag once in a while ( altho this is less usefull with a good dual raptor raid system ), dont go to **** sites ( spyware etc ), and so on :p
Greets
indeed.. normally eve runs fine - as I keep saying this for very specific situations. Imagine jita where everyone is on the same grid and shooting each other around a pos with 20-30% of local in capitals with fighters out and you'll get the idea... it aint fun.
Well it is, but its not fun toooooooooo...
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.06.29 12:37:00 -
[10]
Originally by: Lucy Light
it works!!
no lag whatsoever!! have a look at the result
winxp linkage
vista (please, bear in mind there aren't drivers yet for my graphic card available for Vista) linkage
um.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2007.07.01 02:19:00 -
[11]
I guess this topic is going to be lost forever, but hopefully some people have read it and made notes..
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